''dark patterns as arising as a result of data-driven engagement metrics, as surfacing inevitably over time, as related to other drivers of engagement, and as a consequence of a culture of disposable experiences; “I'm going to do everything I can to make sure that you stay here and you click on [our game] again...I know that you don't actually care about this stuff I've made, you just try to distract yourself”.
dl.acm.org/doi/fullHtml/10.1145/3491101.3519837
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